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Phoenix 7.6 for TI-89 and TI-89 Titanium
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FILE INFORMATION
Ranked as 23 on our all-time top downloads list with 128654 downloads. Ranked as 79 on our top downloads list for the past seven days with 49 downloads. Ranked as 15 on our top rated list with a weighted average of 8.86.
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phx.zip
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Filename
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phx.zip
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Title
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Phoenix 7.6 for TI-89 and TI-89 Titanium
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Description
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Phoenix is an advanced shoot-em-up game for the TI-89, TI-92, and TI-92 Plus. This game has very smooth gameplay (31+ frames per second) with many objects onscreen. Its features include many different types of enemies, many different levels, the ability to buy additional items, eight possible weapons for your ship, game saving, a high score table, multiple difficulty levels, multiple ships the player can purchase, and multiple speeds. The game only takes about 16K of your memory. It is supplied with full source code. The program may be copied or modified without any restrictions. Don't forget to also check out Platinum Edition, an enhanced version of this game, and Mercury, the sequel.
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Author
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Patrick Davidson (pad@ocf.berkeley.edu)
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Category
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TI-89 Assembly Games
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File Size
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89,262 bytes
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File Date and Time
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Thu Sep 23 08:05:35 2004
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Documentation Included?
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Yes
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Source Code Included?
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Yes
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SCREEN SHOTS
RATING
If you have downloaded and tried this program, please rate it on the scale below
REVIEWS
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Review
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Review by
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Joe Stegner
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Reviewed on
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2004-11-22
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Attention span: 10/10 More addictive than caffine. Controls: 10/10 Always responsive. Implementation: 6/10 The ship management... Overall: 9/10 Prepare to fail your classes.
By now, anybody with a 68k calc should know what Phoenix is. If not, I demand that person to explain why he or she has been on Mars, in a cave, under a rock, with his or her hands in their ears.
Phoenix is a game that plays a little bit like Galaxian, but not all too much (actually, the author of Phoenix also did Galaxian, if you didn't notice; you can tell if you pay attention to the graphics...I guess Pat really loves his space shoot'em ups!). Phoenix comes with some extra items that give it that special zing that separates it from other games in this category. Hay muchas cosas que me gustan.
During the shooting and the button banging, you'll get the ability to upgrade your ship with things ranging from shield repairs to bigger, badder cannons. In this version, though, you actually get to change the type of ship you use! I guess that was for you guys who kept complaining that a Sigma doesn't make a good ship. I, however, do not discriminate against Greek letters of any kind....
Do I have any problems with this game? Not so much the game as just this version. There is now a big black line at the TOP of the screen, which doesn't even serve a purpose, like the line at the bottom of your screen, which tells you when you're going to die. Also, the ship-management, for lack of a better word, sucks. I could've thought of a MILLION different ways in which to handle the way the new ships would've impacted the game better than this version does. If you're going to make a game with multiple ships, each with weaknesses and advantages, you should let the player choose which to use at the beginning of the game. It makes no sense buying them in the shop, when you can get the plasma cannon for just a little more. Also, the way you earn a ship in the middle of the game doesn't make much sense. This is the option that should be at the beginning of the game, not at the midpoint. Another way to make multiple types of ships impact the game very much would be to make it so, as you progressed, you would gain the ships as upgrades. Of course, with this method, the ships would have to get better and better each time, but it would make the player really feel like he or she earned something.
One more thing I didn't enjoy about this version is the fact that you had to either keep earning or buying the ship you wanted to if you wanted to switch back to a ship you had used last. If you bought ship #3, then you couldn't change back to ship #2 until you got ANOTHER $1500, and you couldn't even switch back to the Sigma ship until you came to the midpoint of the game where you "earn" your ship.
Plus sides? The fact that this game is so addicting, if you let someone borrow your calculator to play it, they will NOT hand it back until 3 minutes after the class has ended. You will get so into the game yourself that you'll forget you're in class, and you will jump up on your desk and scream "QUAD PLASMAS, BABY! WHO'S YO DADDY!?!?" (It's been proven.)
This game is always on my calculator so much, it must be part of the calculator now...The same thing will probably happen to you if you even watch someone play it; the next words out of your mouth will be "Ooooo...", followed by the drool one gets at such moments. |
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See 3 more reviews
ARCHIVE CONTENTS
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Archive Contents
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Name
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Size
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build.bat |
449 |
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bullets.asm |
4170 |
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collide.asm |
5500 |
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display.asm |
8183 |
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ebullets.asm |
5406 |
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edestroy.asm |
3430 |
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endgame.asm |
9148 |
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enemies.asm |
7512 |
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enemies2.asm |
22462 |
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eshoot.asm |
12741 |
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freeship.asm |
3441 |
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init.asm |
8467 |
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internal.txt |
29967 |
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levels.asm |
25590 |
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lib.asm |
8433 |
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megaboss.asm |
6705 |
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phoenix.89z |
15757 |
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PHOENIX.ASM |
10067 |
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phoenix.i |
6551 |
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phoenix.txt |
32113 |
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player.asm |
6488 |
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savegame.asm |
5395 |
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shoot.asm |
12535 |
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shop.asm |
12955 |
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sides.asm |
6622 |
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sprites.asm |
60499 |
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test.asm |
156 |
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title.asm |
11253 |
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version.i |
2325 |
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